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TOMB RAIDER 2 - TEMPLE OF XIAN
My first foray into Tomb Raider Level Design (after having design input into TR1) I was invited to build a level for TR2, luckily for me it was to be the penultimate level. I was wholly responsible for map design, level setup, texturing, lighting, sound and music placement. I also designed the traps that were to appear in the Temple of Xian, the team liked them so much they interspersed them in the earlier levels.
Software - Max, D-Paint, TR Editor, TR Anim Editor
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