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ABBEY HILL COTTAGE

I was tasked to create this space from the ground up, taking some base reference images and adding my own, then creating a moodboard doc, Prototype Map for the whole scene, lighting the map with baked shadows and adding particle FX

 

Software - Maya, Photoshop, In-game editor

ABBEY HILL COTTAGE WINTER RETREAT

A wintery alternate version of Abbey Hill Cottage, with Ice Skating. Based on my original prototype design. 

DREAM FOREST PARADISE

I was tasked to create this space from the ground up, taking some base reference images and adding my own, then creating a moodboard doc, Prototype Map for the whole scene, lighting the map with baked shadows and adding particle FX

 

Software - Maya, Photoshop, In-game editor

DREAM ADVENTURE

I was tasked to create this space from the ground up, taking some base reference images and adding my own, then creating a moodboard doc, Prototype Map for the whole scene, lighting the map with baked shadows and adding particle FX

 

Software - Maya, Photoshop, In-game editor

LAKESIDE OASIS

With this space I had a pre-existing but unused design that I was tasked to heavily overhaul and reshape into a much more exciting party space. Including remodelling and texturing existing and new geometry in the house, leisure pool and new cave areas.

 

Software - Maya, Photoshop, In-Game Editor

PRAIRIE RANCH & SALOON

With this space I had a pre-existing but unused design that I was tasked to heavily overhaul and reshape into a much more exciting space. Including remodelling and texturing existing and new geometry inside the Ranch house, Stable and Saloon areas as well as creating mood boards and prototype designs.

 

Software - Maya, Photoshop, In-Game Editor

DROP SCIENCE SUBWAY

Having a basic untextured prototype model to begin with, my task was to shatter it, creating a post-apocalyptic party space. I heavily overhauled and added detail to the basic blockout as well as modelling, texturing, lighting, level set-up, shader fx.

 

Software - Maya, Photoshop, In-Game Editor

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